RSS

Archive for the ‘Raspberry Pi’ Category

Adding a User Application to NuttX

Tuesday, June 6th, 2023

Enable SSEM User Application

So far we have seen how to deploy NuttX to a Raspberry Pi PicoW and enable C++ in NuttX. Next up we will create our own application and deploy it to the PicoW.

Creating a New Application

The build system for NuttX applications uses a a makefile that is written in such a way that all we have to do to add a new application is simply create a directory containing some template files. The easiest way to do this is to use an existing application as a template. So let us start by making a copy of the helloxx application. This can be found in the apps repository in the examples directory. So we will start by making a recursive copy of this directory and renaming it ssem.

Looking inside the ssem directory we find a number of files:

helloxx_main.cxx
Make.defs
Kconfig
Makefile

Time to start editing the files.

helloxx_main.cxx

We will start by renaming the file to represent the application name, so we will rename this to ssem_main.cxx. Now editing the file we change all occurrences of helloxx_main to ssem_main. This will allow us to verify that we have indeed deployed the application.

Makefile

Make a similar change to the Makefile by changing all occurrences of helloxx to ssem. Make changes to the comments to reflect that this application is a new application. Our Makefile should now look something like this:

include $(APPDIR)/Make.defs

# SSEM Application

MAINSRC = ssem_main.cxx

# ssem built-in application info

PROGNAME = ssem
PRIORITY = SCHED_PRIORITY_DEFAULT
STACKSIZE = $(CONFIG_DEFAULT_TASK_STACKSIZE)
MODULE = $(CONFIG_EXAMPLES_SSEM)

include $(APPDIR)/Application.mk

Make.defs

The Make.defs file conditionally adds the new application to the list of configured applications and ensures that the file will be built. This file should be edited to look something like this:

ifneq ($(CONFIG_EXAMPLES_SSEM),)
CONFIGURED_APPS += $(APPDIR)/examples/ssem
endif

Kconfig

The Kconfig file allows us to define and change application parameters, something we may look at later. For the moment it simply defines the application name and title and tells the configuration system how to turn compilation on or off. Making changes similar to the above we will have a file that contains something like this:

config EXAMPLES_SSEM
tristate "SSEM example"
default n
depends on HAVE_CXX
---help---
    Enable the SSEM application

Build the SSEM Application

Now we have set up the application we can start to reconfigure the build system and deploy the application. First thing to do is to clean the current build environment in order to make NuttX aware of the presence of the application. Issuing the command make clean will remove the previous build components.

Now we can configure the environment by issuing the make menuconfig command. This will present the configuration menuing system we saw in the previous post. So now head over to the following menu items and disable the Hello, world example and enable the SSEM example.

  • Main menu -> Application Configuration -> “Hello, World!” C++ example
  • Main menu -> Application Configuration -> SSEM example

We should now be ready to build the system, so execute the command make -j to build the system. The build system should show output similar to the following if the changes to the system have been made correctly:

Create version.h
LN: platform/board to /Projects/NuttX/apps/platform/dummy
Register: ssem
Register: nsh
Register: sh
CPP:  /Projects/NuttX/nuttx/boards/arm/rp2040/raspberrypi-pico-w/scripts/raspberrypi-pico-flash.ld-> /Projects/NuttX/nuttx/boards/arm/rp2040/raspberrypi-pico-w/scripts/raspberrypi-pico-flash.lLD: nuttx
Generating: nuttx.uf2
tools/rp2040/elf2uf2 nuttx nuttx.uf2;

Time to deploy NuttX to the board and check to see if the application has built correctly. So copy the NuttX.uf2 file to the board and connect a serial console to the serial port. Press enter a few times until the nsh prompt appears and now type help. The new application should appear in the list of built in applications:

Builtin Apps:
    nsh   sh    ssem  

Executing the ssem application should now present something similar to the following (depending upon how you modified the helloxx_main application code):


nsh> ssem
ssem_main: Saying hello from the dynamically constructed instance
CHelloWorld::HelloWorld: Hello, World!!
ssem_main: Saying hello from the instance constructed on the stack
CHelloWorld::HelloWorld: Hello, World!!
nsh>

Conclusion

The process of creating a new application and having this included in the NuttX build system is not a difficult task, it simply means editing a few files.

One key step is the make clean step as omitting this from a system which already contains build artefacts may not include the new application in the configuration process and hence exclude the files from the build.

In the next post we will add SMP to the configuration.

Enabling NuttX C++ Support on PicoW

Monday, June 5th, 2023

Enable C++ compiler support

In the last article we looked at getting NuttX running on the Raspberry Pi Pico. The system deployed the default applications which are written in C. In this post we will look at enabling C++ support.

The first thing to do is to follow the instructions in the previous post to get the development system downloaded and deployed. Next up we can clean any object files that may be remaining from any previous builds:

make distclean
./tools/configure.sh -l raspberrypi-pico-w:usbnsh

Now we have a clean system wew can enabled C++ compiler support. This is done through the configuration system which is accessed by executing the command:

make menuconfig

This will show the main menu for the configuration system:

NuttX configuration system

NuttX configuration system

Using the arrow and enter keys we need to navigate the menus and change the following options:

  • Main menu -> Library Routines -> Have C++ compiler
  • Main menu -> Application Configuration -> “Hello, World!” C++ example

Turning on the C++ compiler will show the following additional menu items:

Enable C++ compiler support

Enable C++ compiler support

The 12.1 release of the PicoW implementation deploys some additional applications which are not needed so we will turn these off in order to save memory. The two application to be disabled are:

  • ostest
  • getprime

These applications can be turned off using the configuration system, the menu items can be found here:

  • Application Configuration -> Testing -> OS test example
  • Application Configuration -> Testing -> getprime example

The system would be ready to be built using the make -j command. Once built, deploy the application to the board by copying the UF2 file to the board as discussed in the previous post. The board should reset automatically so connect a serial console to the board and hit enter a few times to get to the nsh prompt. Typing help at the command problem should show the built in commands plus the additional commands that have been deployed:

Builtin Apps:
    helloxx  nsh      sh

Finally we should verify that the C++ application has been built and deployed correctly by running the helloxx application. If all is well then the serial console should show the following output:

helloxx_main: Saying hello from the dynamically constructed instance
CHelloWorld::HelloWorld: Hello, World!!
helloxx_main: Saying hello from the instance constructed on the stack
CHelloWorld::HelloWorld: Hello, World!!

Conclusion

This is a small step forward getting C++ enabled ready for developing a new C++ application which we will look at in the next post.

In the next post we will add a new C++ user application to the system.

Deploying NuttX to the Raspberry Pi PicoW

Sunday, June 4th, 2023

Close up of Raspberry Pi PicoW

Currently taking a few weeks break and after a few days away from the computer I decided to do a little bit of research into the PicoW and NuttX. So time for a quick attempt at getting the system up and running.

I have for the last few years been working on the Meadow F7 board for Wilderness Labs. This board aims to provide a full .NET development environment bringing embedded development to a wider audience. There are three main technologies underpinning this board:

I spend much of my time working with NuttX and FreeRTOS so as you can gather, I’m not worried about working with C or C++. This gives a few options for working with the board:

  • Native development using the Pico SDK
  • NuttX
  • FreeRTOS

I decided to start with a look at NuttX as I am currently spending a lot of time working with this RTOS.

Let’s Follow the Guide

First thing to do is head over the the documentation for NuttX on the RP2040. The getting started guide is really good and I thought I would be able to use the copy of the Pico SDK I had already on my machine.

This is where I hit my first problem. NuttX requires a specific version of the Pico SDk and using this version would impact any other Pico development that I would undertake in the future. To overcome this I decided to take a second copy of the Pico SDK specifically for use when developing with NuttX.

Having said we would follow the guide, we are deviating already.

So first up we create a development environment for the PicoW (all instructions are for working on a Mac but should also work on Linux).

mkdir NuttX-PicoW
cd NuttX-PicoW
git clone -b 1.1.2 https://github.com/raspberrypi/pico-sdk.git
export PICO_SDK_PATH=$PWD/pico-sdk

Now we need to clone the NuttX OS and applications repositories:

git clone https://github.com/apache/nuttx.git nuttx
git clone https://github.com/apache/nuttx-apps.git apps
cd nuttx

Now we have the NuttX components cloned we need to make sure we are on the current releases. This is done using git to checkout the correct branches. At the time of writing the current release is 12.1 so the following commands will checkout the correct branches:

cd apps
git checkout releases/12.1
cd ../nuttx
git checkout releases/12.1

Now we have the correct branches we need to configure the system to work with the PicoW. There are several different boards and configurations available using the RP2040, not just the pico. The following command will list all of the available board configurations available for the Pico series of boards (not just the PicoW but all of the Pico boards):

./tools/configure.sh -L | grep pico

For NuttX 12.1 this returns the following list:

raspberrypi-pico:lcd1602
raspberrypi-pico:waveshare-lcd-1.3
raspberrypi-pico:usbmsc
raspberrypi-pico:nshsram
raspberrypi-pico:nsh-flash
raspberrypi-pico:nsh
raspberrypi-pico:audiopack
raspberrypi-pico:composite
raspberrypi-pico:st7735
raspberrypi-pico:displaypack
raspberrypi-pico:spisd
raspberrypi-pico:smp
raspberrypi-pico:enc28j60
raspberrypi-pico:ssd1306
raspberrypi-pico:usbnsh
raspberrypi-pico:waveshare-lcd-1.14
raspberrypi-PicoW:lcd1602
raspberrypi-PicoW:waveshare-lcd-1.3
raspberrypi-PicoW:usbmsc
raspberrypi-PicoW:nshsram
raspberrypi-PicoW:nsh-flash
raspberrypi-PicoW:nsh
raspberrypi-PicoW:audiopack
raspberrypi-PicoW:composite
raspberrypi-PicoW:st7735
raspberrypi-PicoW:displaypack
raspberrypi-PicoW:spisd
raspberrypi-PicoW:smp
raspberrypi-PicoW:enc28j60
raspberrypi-PicoW:ssd1306
raspberrypi-PicoW:usbnsh
raspberrypi-PicoW:waveshare-lcd-1.14
raspberrypi-PicoW:telnet

The configuration that is interesting here (to get started) is the raspberrypi-PicoW:usbnsh configuration. This will redirect the console output from NuttX over USB to the host machine using serial communication. This will allow a simple terminal application to connect to the board without the need for any additional hardware. So let’s configure NuttX and build the system.

First up, clean the system and set the configuration:

make distclean
./tools/configure.sh -l raspberrypi-PicoW:usbnsh

This should clear any previous configurations (distclean) and then set the board type and specific configuration to be built.

Now we should be able to build the system.

make

You can also tell make to use as many cores on your system as possible with the command make -j. After a short time the system will compile the NuttX OS and applications and create a UF2 file that can be uploaded to the PicoW.

The board can be programmed by starting the board in bootloader mode (press and hold the BOOTSEL button while plugging in the USB cable). The Pico should now present itself as a USB drive on the host computer. Drag and drop the nuttx.uf2 file onto the Raspberry Pi Pico drive on the host computer. The file will be copied to the board and the board will restart.

Connecting to NuttX

Time to check that the board has been programmed correctly. Open your favourite terminal application and set your connection settings to 115200,n,8,1 and connect to the serial port presented by the PicoW. The default is something like usbmodem01. Connect to the PicoW and hit enter a couple of times. On doing this you should be presented with something like this:


NuttShell (NSH) NuttX-12.1.0
nsh>
nsh>

If you have got this far then you have successfully built NuttX and deployed the OS to the PicoW. Typying help in the serial console should reveal the list of deployed applications.

Conclusion

At this point we have NuttX running on the PicoW. This opens up some new channels for investigation:

  • Using both cores on NuttX
  • C++ application development

In the next post we will look at enabling C++ development in NuttX.

PiZero – Is it a Zero or Hero

Sunday, December 6th, 2015

On 26th November the Raspberry Pi foundation announced the release of the PiZero, a $5 computer based upon the Broadcom 2835 processor. Looks like it could be interesting…

First Impressions

The board itself is about 60% the size of a credit card and has a reduced number of input output options compared to the other Raspberry Pis in the range but promises more processing power than the original Raspberry Pi. A quick look at the specifications reveals the following:

  • Broadcom BCM2835 processor (1GHz ARM11 core – 40% faster than the original Raspberry Pi)
  • 512MB of SDRAM
  • A micro-SD card slot
  • A mini-HDMI socket
  • Micro-USB sockets, one for data and one for power
  • An unpopulated 40-pin GPIO header (Identical to the Model A+/B+/2B)

The form factor and price combined are sure to make this ideal for the hobby/hacker market.

Extras

Some hobbyists are sure to have the additional connectors in their parts bucket, but not this one, every other cable you can think of but not the OTG or HDMI convertor! Over the years I have collected a fair number of cables and other spare parts but none are suitable for the PiZero. The micro-SD cards I have in abundance but the additional connectors needed to start work are another matter. In hindsight I should have ordered the additional cables when purchasing the PiZero from Pimoroni as these were on offer for £8 at the time of ordering.

Hindsight is a wonderful thing…

The PiZero arrived in short order, the accessories were another matter. It is not often that Amazon let me down but this was one of those times. A small pause while waiting for delivery.

Setting up the PiZero

Setting up the PiZero was as simple as the initial setup for the rest of the Raspberry Pi family. The easiest option is to use NOOBS. This just needs a formatted SD card, 16GB should do it.

Formatting the SD card and dropping NOOBS on the card took about 5 minutes, now time to finally power on the Raspberry Pi. But first a few connections, the HDMI was connected through a standard HDMI cable through a convertor to the the mini-HDMI. My USB hub was connected through an ingenious USB OTG Convertor. Keyboard, trackball and WiFi dongle were added to the hub. We’re now ready to go.

NOOBS starts to the desktop by default and so the mini-HDMI connection is essential. The board started reasonably quickly although users of the Raspberry Pi B+ etc will find the start up a little slow.

The first things NOOBS did was to reorganise the file store, this takes about 30 minutes.

The next step, booting to the desktop and the first thing to do, configure the system to boot to the command line and setup the network settings for the WiFi.

And then reboot.

One hour after starting the process I had a PiZero on the network connecting to the command line via SSH.

Conclusion

The PiZero created a fair amount of excitement at work but for what are probably the wrong reasons. The initial excitement about the $5 price tag soon starts to wane when you start buying the add-ons. Don’t get me wrong this board has a purpose, this is a fine low cost hackers board. My concern is the number of people thinking that this is a low cost home computer for the family. If you want a low cost family Raspberry Pi then buy the Raspberry B2/B+ as these will be far easier to connect to the kit most families are likely to have in the home.

So where does the PiZero fit in. Well I think this is really a good fit for the market the compute module market. The compute module was always going to be a pain to work with for the hobbyist and the full Raspberry Pi is too large for some applications (quadcopters etc). The PiZero fits nicely into this market. Getting the additional components (OTG cables etc) is a one off cost for the hobbyist embedding a PiZero into a project. This is where I think this board will fit nicely.

So, in conclusion, great for the hobbyist hacker but for families wanting to get kids into computing I’d go for the Raspberry Pi B2/B+ as it’s going to be far easier to get connected.

Visual Studio and the Raspberry Pi

Sunday, April 12th, 2015

The last few months have seen me turn my attention to the Raspberry Pi. The new Model B 2 offers some performance and memory improvements over the previous models and it has started to become more attractive as a development platform for embedded projects. Being a long term C/C++ developer I wanted an effective development environment for C++ development on the Raspberry Pi. One of the best and simplest development environments to setup on the PC is Microsoft Visual Studio. A recent article in The Mag Pi (Introducing the “game changing” Raspberry Pi 2, Ian McAlpine, Issue 30, page 23) commented that author would be interested in exploring GPIO development using Visual Studio. The good news is that there is no need to wait for Windows 10, you can use Visual Studio to develop C++ applications which will run on the Raspberry Pi today.

Visual Studio

Microsoft have recently released an update to the free versions of Visual Studio. Previous releases required that developers download a different version of Visual Studio depending upon the development language and platform being used. The newer version, Microsoft Visual Studio Community 2013 removes this requirement and offers a single download an installer for a multitude of languages and environments.

Another key change is that Visual Studio Community 2013 supports the installation of add-ons. The previous Express editions did not allow this.

The Visual Studio Community 2013 system requirements are high (1.6 GHz processor, 1 GB RAM and 20 GB disc space) when compared to the Raspberry Pi but Visual Studio will be running on the PC where these resources are commonly available in modern PCs.

The first step is to download and install Microsoft Visual Studio Community 2013 on the PC. There is plenty of information on the Visual Studio web site and the process is simple and so I will not go into any further detail here.

VisualGDB

VisualGDB is where all of the magic happens. This add-on developed by SysProgs allows Visual Studio to be used with a wide variety of development boards and systems including the Raspberry Pi. The add-on is installed on the PC and this allows Visual Studio to communicate with the target platform. Supported platforms include:

  1. Raspberry Pi
  2. Beaglebone
  3. MSP430
  4. STM32

amongst others.

VisualGDB is not a free product but the developers do offer a 30-day free trial so you can evaluate the add-on for free. Installation of VisualGDB is as simple as the Visual Studio installation. Full instructions can be found on the downloads page and as such will not be covered here. The full product is not free but there are discounts available for educational users.

Compiling Options

VisualGDb offers two options for compiling your application:

  • Native compilation
  • Cross compilation

Native compilation allows the user to edit the source files in Visual Studio, save them on the Raspberry Pi and then invoke the compiler on the Raspberry Pi.

Cross compilation downloads a compiler onto your PC, this is all setup and configured for you. Your source files are edited on the PC and then the local compiler is used to generate the application executable. The compiled application is then copied to the Raspberry Pi for execution or debugging.

For small applications there are very few advantages in using a cross compiler but for a large application the advantages are obvious. Compiling applications is notoriously memory and processor intensive. Larger applications will therefore benefit from the greater resources available on the PC compared to those available on the Raspberry Pi.

Debugging

Visual Studio connects to the Raspberry Pi using the GDB. To the programmer this is transparent and the experience is much the same as when debugging Windows applications on the PC.

The VisualGDB web site contains a number of tutorials all of which are excellent and easy to follow. The first and most basic connects your development environment to the Raspberry Pi and simply outputs the name of the Raspberry Pi to the remote console:

#include <stdio.h>
#include <unistd.h>

using namespace std;

int main(int argc, char *argv[])
{
    char szHost[128];
    gethostname(szHost, sizeof(szHost));
    printf("The host name is %s\n", szHost);
    return 0;
}

The first tutorial uses the C compiler on the Raspberry Pi to do this. The tutorial encourages you to place breakpoints in the code and execute the application in debug mode.

Interface Changes

One thing to note is that VisualGDB adds a new Project Properties to the project right click menu. This menu item, VisualGDB Project Properties, can be seen at the top of the menu:

Visual Studio Project Properties Menu

Visual Studio Project Properties Menu

Selecting this entry determines how your application is compiled and executed. It allows you to change the setting which were selected during the creation of the initial project and it’s connection to the Raspberry Pi.

Simple so far, no complex installation or configuration required. It just worked.

Talking to Hardware

There are a number of methods for accessing the GPIO pins on the Raspberry Pi. Each method has it’s own merits but for this experiment the priority will be speed. This will be achieved by using the Gert and Dom example from the elinux web site as a template.

Starting with the standard headers:

#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <unistd.h>

A small modification is required for the Raspberry Pi 2:

#ifdef RPiB2
    #define BCM2708_PERI_BASE        0x3F000000
#else
    #define BCM2708_PERI_BASE        0x20000000
#endif

From this point on the application follows much the same as that on the elinux web site.

//
//  GPIO Controller.
//
#define GPIO_BASE   (BCM2708_PERI_BASE + 0x200000)

#define PAGE_SIZE   (4 * 1024)
#define BLOCK_SIZE  (4 * 1024)

int  mem_fd;
void *gpio_map;

// I/O access
volatile unsigned *gpio;

// GPIO setup macros. Always use INP_GPIO(x) before using OUT_GPIO(x) or SET_GPIO_ALT(x,y)
#define INP_GPIO(g) *(gpio + ((g) / 10)) &= ~(7 << (((g) % 10) * 3))
#define OUT_GPIO(g) *(gpio + ((g) / 10)) |=  (1 << (((g) % 10) * 3))
#define SET_GPIO_ALT(g,a) *(gpio + (((g) / 10))) |= (((a) <= 3 ? (a) + 4 : (a) == 4 ? 3 : 2) << (((g) % 10) * 3))

#define GPIO_SET *(gpio + 7)  // sets   bits which are 1 ignores bits which are 0
#define GPIO_CLR *(gpio + 10) // clears bits which are 1 ignores bits which are 0

#define GET_GPIO(g) (*(gpio + 13) & (1 << g)) // 0 if LOW, (1<<g) if HIGH

#define GPIO_PULL *(gpio + 37) // Pull up/pull down
#define GPIO_PULLCLK0 *(gpio + 38) // Pull up/pull down clock

//
// Set up a memory regions to access GPIO
//
void setup_io()
{
    if ((mem_fd = open("/dev/mem", O_RDWR | O_SYNC)) < 0)
    {
        printf("can't open /dev/mem \n");
        exit(-1);
    }

    /* mmap GPIO */
    gpio_map = mmap(
        NULL,                   // Any adddress in our space will do
        BLOCK_SIZE,             // Map length
        PROT_READ | PROT_WRITE, // Enable reading & writting to mapped memory
        MAP_SHARED,             // Shared with other processes
        mem_fd,                 // File to map
        GPIO_BASE               // Offset to GPIO peripheral
        );

    close(mem_fd);              // No need to keep mem_fd open after mmap

    if (gpio_map == MAP_FAILED)
    {
        printf("mmap error %d\n", (int) gpio_map);  // errno also set!
        exit(-1);
    }

    // Always use volatile pointer!
    gpio = (volatile unsigned *) gpio_map;
}

The main application requires modification in order to repeatedly toggle the selected GPIO pin, in this case GPIO3.

int main(int argc, char **argv)
{
    // Set up gpio pointer for direct register access
    setup_io();

    // Set GPIO pin 3 to output
    INP_GPIO(3); // must use INP_GPIO before we can use OUT_GPIO
    OUT_GPIO(3);

    while (1)
    {
        GPIO_SET = 1 << 3;
        GPIO_CLR = 1 << 3;
    }

    return 0;
}

Running this application and connecting an oscilloscope generates a 41 MHz signal with approximately a 50% duty cycle.

Conclusion

Visual Studio is not the only option for developing applications on the Raspberry Pi, you can use a simple text editor on the Raspberry Pi or for something more sophisticated, you can set up Eclipse on the PC and connect to the Raspberry Pi using GDB. Both of these methods are free and have their own merits.

The text editor approach is basically already there on the Raspberry Pi as supplied. The disadvantage is that debugging is not integrated and can be difficult.

Eclipse is a free development environment but it can be difficult to setup although tutorials are available.

As we have seen, Visual Studio is free but requires VisualGDB to be installed and VisualGDB is not a free product although educational discounts are available. On the plus side, VisualGDB is simple to install and configure. It is also supplied with a set of project templates for the Raspberry Pi.

Bare Metal GPIO on the Raspberry Pi

Monday, June 16th, 2014

The Raspberry Pi is classically used as a single board computer running Linux but it also offers the possibility of using the board without Linux (known as bare metal development). Add to this the availability of free ARM development tools and we have the opportunity to develop on a high speed ARM processor at a reasonable cost.

This post explores the steps necessary to toggle a GPIO pin on the Raspberry Pi by directly accessing the registers without the presence of an operating system.

Project Description

For this simple project the software will need to perform three operations:

  • Configure the GPIO port
  • Set the GPIO pins for the selected port
  • Reset the GPIO pins for the selected port

The application here will toggle two GPIO pins, one connected to one of the LEDs on the board (GPIO16 connected to the OK/ACT LED) and the second connected to a pin on the header (GPIO18 connected to Pin 12 on header P1).

Resources

There are already a number of resources out on the internet which cover this topic including a large number references in the Bare Metal forum on the Raspberry Pi web site.

As well as the Raspberry Pi web site there are a number of other sites discussing OS development for the Raspberry Pi. This post was going to be a comprehensive write up of the tools and various scripts required to put together a bare metal example but I have since discovered an excellent tutorial on this subject on the OSDev web site. I would heartily recommend that you visit this web site and review the material on the Raspberry Pi C Tutorial page.

Hardware

Before we look at the registers we need to take a look at the first chapter of the Broadcom BCM2835 ARM Peripheral document. Particularly the following two paragraphs:

Physical addresses range from 0x20000000 to 0x20FFFFFF for peripherals. The bus addresses for peripherals are set up to map onto the peripheral bus address range starting at 0x7E000000. Thus a peripheral advertised here at bus address 0x7Ennnnnn is available at physical address 0x20nnnnnn.

and

The peripheral addresses specified in this document are bus addresses. Software directly accessing peripherals must translate these addresses into physical or virtual addresses, as described above. Software accessing peripherals using the DMA engines must use bus addresses.

The remainder of the document discusses the registers and uses addresses in the 0x7Ennnnnn-0x7EFFFFFF memory range. This means that any software written should translate the 0x7Ennnnnn range down to the 0x20nnnnnn range.

GPIO Configuration Register

The software will need to set the function for GPIO pins 16 and 18 using the function select registers. The description of these registers and the GPIO pins which they relate to can be found on page 92 of the Broadcom BCM2835 ARM Peripheral manual. The port is configured using three bits in the register. The three bits have the following meaning:

Bit FieldDescription
000GPIO Pin is an input
001GPIO Pin is an output
100GPIO Pin configured for alternate function 0
101GPIO Pin configured for alternate function 1
110GPIO Pin configured for alternate function 2
111GPIO Pin configured for alternate function 3
011GPIO Pin configured for alternate function 4
010GPIO Pin configured for alternate function 5

The two pins the software will be accessing are pins 16 and 18. These pins are configured using bits 24-26 for GPIO 18 and 18-20 for GPIO 16 of the GPFSEL1 register at 0x7E200004. This maps to the address 0x20200004.

Set GPIO Pin High

The GPIO pins are set by setting a bit in the GPSETn registers. Both GPIO16 and GPIO18 are set through the GPSET0 register (see page 95 of the Broadcom BCM2835 ARM Peripheral manual). The address of this register is 0x7E20001C (0x2020001C).

Set GPIO Pin Low (Clear the GPIO Pin)

The GPIO pins are reset by setting a bit in the GPCLRn registers. Both GPIO16 and GPIO18 are set through the GPCLR0 register (see page 95 of the Broadcom BCM2835 ARM Peripheral manual). The address of this register is 0x7E200028 (0x20200028).

Software

The application is a relatively simple one, toggling a GPIO pin continuously. The following should suffice:

//
//  Flags used to configure the GPIO port.
//
#define FLAG_GPIO_RESET     ((7 << 18) | (7 << 24))
#define FLAG_GPIO_CONFIG    ((1 << 18) | (1 << 24))
//
//  Bits which will allow control of GPIO0 pins for the status
//  LED and the header on the Pi.
//
#define GPIO_PINS           ((1 << 16) | (1 << 18))
//
//  The following register definitions are used to access the GPIO
//  pins on the BCM2835.  The register definitions are taken from
//  section 6 of the BCM manual and the mapping is described in
//  section 1 of the same.
//
//  Address of the register which will configure the GPIO pins.
//
volatile unsigned int *gpsel1 = (unsigned int *) 0x20200004;
//
//  Address of the register which will set the GPIO pins.
//
volatile unsigned int *gpset0 = (unsigned int *) 0x2020001C;
//
//  Address of the register which will clear the GPIO pins.
//
volatile unsigned int *gpclr0 = (unsigned int *) 0x20200028;
//
//  Contents of the GPIO configuration register.
//
unsigned int gpioConfig;
//
//  Main program loop.
//
int main()
{
    //
    //  Reconfigure GPIO 16 and 18 to be outputs.  Clear any
    //  previous GPIO configuration for these pins.
    //
    gpioConfig = *gpsel1;
    //
    //  Firstly, remove any configuration for GPIO 16 & 18.
    //
    gpioConfig &= ~FLAG_GPIO_RESET;
    //
    //  Now configure GPIO 16 & 18 to be plain GPIO outputs.
    //
    gpioConfig |= FLAG_GPIO_CONFIG;
    *gpsel1 = gpioConfig;
    //
    //  Toggle GPIO 16 and 18 forever.
    //
    while (1)
    {
        *gpclr0 = GPIO_PINS;
        *gpset0 = GPIO_PINS;
    }
    return(0);
}

The makefile I used to build the application looks as follows:

#
#   Root directory/name of the ARM tools used to build the application.
#
ARMTOOLSROOT = e:\utils\gcc-arm\bin\arm-none-eabi

#
#   C Compiler options.
#
OPTIONS = -nostdlib -ffreestanding -O3

#
#   What do we need to make to build everything?
#
all: kernel.img
    copy /y /d kernel.img j:\

HelloWorldBlinky.o : HelloWorldBlinky.c
	$(ARMTOOLSROOT)-gcc $(OPTIONS) -c HelloWorldBlinky.c -o HelloWorldBlinky.o

HelloWorldBlinky.elf : memmap HelloWorldBlinky.o 
	$(ARMTOOLSROOT)-ld HelloWorldBlinky.o -T memmap -o HelloWorldBlinky.elf
	$(ARMTOOLSROOT)-objdump -D HelloWorldBlinky.elf > HelloWorldBlinky.list

kernel.img : HelloWorldBlinky.elf
	$(ARMTOOLSROOT)-objcopy HelloWorldBlinky.elf -O binary kernel.img

#
#   Delete any previously built files.
#
clean :
	del -f HelloWorldBlinky.o
	del -f HelloWorldBlinky.elf
	del -f HelloWorldBlinky.list
	del -f kernel.img

Tools

The software present here was compiled using the version 4.8.3 of the ARM eabi tools.

Conclusion

Compiling the above code and executing the application results in the following output when the oscilloscope is connection to GPIO18:

Raspberry Pi GPIO Output

Raspberry Pi GPIO Output

It is necessary to review the documents in the resources section of this post in order to fully understand the theory behind this application.

And now it is time to take on some more complex topics.

Setting Up the Raspberry Pi

Thursday, May 31st, 2012

So having received a Raspberry Pi I suppose I should start to configure it to make it a little more to my taste but also to fit in with my local systems at home. To do this I am going to perform the following tasks:

  1. Install the operating system of choice (Debian 6)
  2. Resize the partitions
  3. Backing up your system
  4. Enable SSH
  5. Changing the message of the day
  6. Changing the hostname
  7. Changing prompt colours
  8. Using History

I have a habit of configuring the device using the root user. There are many debates on whether this is advisable or not. I do not normally work with the root account but for configuring machines I find it more convenient to login as root. I do this because you are often executing a large number of commands which require super user privileges and it is quicker to do this if you are not prefixing every command with the sudo command.

So in this tutorial I will be assuming that you have changed to the root account before running any of these commands. You can do this by executing the command:

sudo su

Remember, if you do this you can find yourself putting the system stability at risk if you mistype a command or execute a command accidentally. The most infamous example is deleting the entire file system by a mistyped command – you can do serious damage as superuser.

Throughout this article we will be editing text files. The editor being used is the nano text editor. It’s small, simple and already installed on the system.

These steps will also require a number of reboots. I have found that entering the following command:

ping -t 192.168.10.5

into a command prompt on my Windows machine will give me a good indication when my Raspberry Pi is ready for me to SSH back onto the device.

Installing Debian

First job is to download the operating system image from the Raspberry Pi web site. Extracting this to your hard drive leaves you with a 1.8 GByte disc image file.

This file can be written to a SD card using the Win32DiskImager (the link can also be found in the downloads section of the Raspberry Pi web site). Start this application, select the image file you have just extracted, select the location of the SD card and hit the Write button.

Once completed the SD card should be ready to use. Insert the SD card into the Raspberry Pi, connect a keyboard, mouse (optional) and monitor and you are ready to go.

Resizing the partitions

The default installation allows for the use of SD cards starting at 2GB and going upwards. This means that by default you have a single partition available to you and possibly a large amount of unused space. To use this space you really have two options, create alternative partitions and mount these or resize the existing partition to the full extent of the SD card. I personally went for the later option as I have always preferred not to have to worry about partition sizes and where I can put files.

Rather than describe this fully here I will simply point you to a rather good video on the subject on the unofficial RaspberryPiBeginners channel on YouTube.

Backing Up Your System

An important part of maintaining these systems is backing up on a regular basis. I have an 8 GByte SD card for the Raspberry Pi and a laptop with over 200 GBytes of free space. I have decided that for me I can afford a few GBytes on the laptop for an occasional full system image with some incremental backups of user files.

For a full backup of the SD card we need to use the same tool as we used to write the original image file. This time instead of writing the image we read the SD card and generate an image file. So insert the SD card into the computer’s SD card reader and select the drive containing the SD card. Enter a name for the image file and hit the Read button. At the end of the process you will have a file which can be written back to the SD card should any changes make the system un usable.

Enable SSH

I find it a little intrusive having to connect the Raspberry Pi to my monitor and USB hub as it disrupts the PC setup. To help avoid this I have setup the system to use SSH, I can then connect to the Raspberry Pi using PuTTY from the PC.

Enabling this is as simple as renaming a file and rebooting the device.

So logon to the Raspberry Pi and execute the following commands:


cd /boot
mv boot_enable_ssh.rc boot.rc

Next we need to make a note of the IP address of the device using the following command:

ifconfig

Make a note of the IP address of the device (look for the IP address in the eth0 section of the output from this command).

Now reboot the device with the following command:

reboot

The final thing to do is check that everything works. So start PuTTY (or your favourite SSH client) and connect to the machine using this client. You should see the login prompt in the client.

Changing the Message of the Day

This is a trivial task and I do this on each of my Linux machines so that I can see which machine I am connected to as soon as I login. The default message for the Debian distribution I have is as follows:

Linux raspberrypi 3.1.9+ #90 Wed Apr 18 18:23:05 BST 2012 armv6l

The programs included with the Debian GNU/Linux system are free software;
the exact distribution terms for each program are described in the
individual files in /usr/share/doc/*/copyright.

Debian GNU/Linux comes with ABSOLUTELY NO WARRANTY, to the extent
permitted by applicable law.

This file is created on system boot by a shell script. You can change the end of the file by editing the text in the file /etc/motd.tail. So simply log on to the machine and edit this file adding the text you wish to see when you login. Remember, you will need to be superuser to do this.

sudo su
cd /etc
nano motd.tail

Now restart the system and logon once more. This time you will see your modified message appearing instead of the default message.

Changing the Host Name

Changing the host name is simple and requires that two files are edited.

  • /etc/hostname
  • /etc/hosts

The hostname file should be edited to contain the host name and nothing else. In my case I am going to call this device RPiDev. So edit the hostname file using an editor such as nano, remove the existing entry and add your selected name and save the file.

The next file is a little more complex as this contains routing information for the machine. By default, this file looks like this:

::1 raspberrypi localhost6.localdomain6 localhost6
127.0.1.1 raspberrypi

127.0.0.1 localhost
::1 localhost ip6-localhost ip6-loopback
fe00::0 ip6-localnet
ff00::0 ip6-mcastprefix
ff02::1 ip6-allnodes
ff02::2 ip6-allrouters

We need to edit this file and replace all instances of the text raspberrypi with your chosen name. My hosts file now looks like this:

::1 RPiDev localhost6.localdomain6 localhost6
127.0.1.1 RPiDev

127.0.0.1 localhost
::1 localhost ip6-localhost ip6-loopback
fe00::0 ip6-localnet
ff00::0 ip6-mcastprefix
ff02::1 ip6-allnodes
ff02::2 ip6-allrouters

Changing the Prompt Colour

Working with the system in console mode can be a little dull as you only get to see text in black and white. You can add a little colour to the system by changing the prompt. I did this by editing the /etc/bash.bashrc file. You will need to be the root user to edit this file. So edit this file and about half way down you will find the following text:

PS1='${debian_chroot:+($debian_chroot)}\u@\h:\w\$ '

Try changing this to the following:

PS1='${debian_chroot:+($debian_chroot)}\! \[\033[01;32m\][\u@\h] \[\033[01;34m\]\w \$ \[\033[00m\]'

Now logout and then back in to the device. You should find your prompt has changed with the user and system name appearing in light green and the current directory appearing in a light blue.

The colour coding is performed by the text in the square brackets, particularly the [01;34m\] commands. The following colour codes can be used:

Colour Name Code
Black 00;30
Dark Gray 01;30
Blue 00;34
Light Blue 01;34
Green 00;32
Light Green 10;32
Cyan 00;36
Light Cyan 01;36
Red 00;31
Light Red 01;31
Purple 00;35
Light Purple 01;35
Brown 00;33
Yellow 01;33
Light Gray 00;37
White 01;37

Using History

In the section on changing the prompt you will see a little piece of magic when setting the PS1 variable. About half way along you will see the text:

\!

This piece of text is a special flag which indicates that the shell should insert the current history number for the command into the prompt. So on my system I use the above value for PS1 and I see the following prompt:

146 [root@RPiDev] /etc #

The number at the start of the line can be used to re-execute a particular command again. This is done by prefixing the command number with the ! character. So let’s say that command 130 was cd /etc/networks and I want to get back to this directory. I can either type the command in again or as I know this was command number 130 I can type in !130.

You can display the full history by executing the command history from the command prompt.

Framboise Pi est arrivée

Thursday, May 24th, 2012

I have been waiting for this event for more than a year now. The day when I would finally get my hands on a Raspberry Pi. Today it finally happened. It has been a roller-coaster ride with the initial release expected in December 2011 and launch delayed, finally announced and then over subscribed, it has been an eventful 12 months.

Today all of the waiting came to an end as the board finally arrived.

Raspberry Pi on desk

After waiting for 12 months, waiting for the end of a working day to play with the device was probably the most difficult. But at the end of the day it was time to hook up the device and power it up.

Raspberry Pi connected to hub and power,

And connected to a monitor:

Raspberrry Pi hooked up to Monitor

So now I know the device is working it is time to find time to play but that will have to wait as other projects are demanding my attention. In some way this is a shame as I really believe in what this project stands for but the delays and hype have dulled the edge.

Back in the bag for another day.