RSS

The Cube Goes Travelling

September 21st, 2011 • Electronics, NetduinoComments Off on The Cube Goes Travelling

The first cube was completed in July and the initial posting generated some interest. I agreed to make a second and this one has just completed it’s first transatlantic journey and has made an appearance at MakerFare in New York. The following image appeared on Time Out New York’s web site:

LED Cube at Maker Faire September 2011

Building the second cube was fun as I was able to implement all of the lessons learned from making the first cube.

Netduino Cube Information

September 11th, 2011 • Electronics, NetduinoComments Off on Netduino Cube Information

Whilst the blog may have been a little quiet recently I have never the less been busy writing about the cube. There is a Wiki article on the Netduino web site showing how the cube was constructed.

I have also released the source code to the project on Codeplex.

8 x 8 x 8 LED Cube – Powered by Netduino

July 10th, 2011 • Electronics, NetduinoComments Off on 8 x 8 x 8 LED Cube – Powered by Netduino

I’m just about to start to write this up but I thought I’d share the cube working before I do. Here is a video showing a few animations:

Watch this space for more information over the coming days.

So What’s All This About a Matrix?

July 5th, 2011 • Electronics, Netduino, Software DevelopmentComments Off on So What’s All This About a Matrix?

In a previous post I mentioned that replacing a single LED in the centre of a matric would be murder and so it will be. The matrix I have in mind is an 8 x 8 x 8 LED cube controlled by a Netduino board. Now it should be obvious that there are not enough pins to connect 512 LEDs to the Netduino without some magic being involved. This is where the Persistence of Vision post comes into the picture. In theory, it should be possible to control an array using a group of shift registers and a multiplexer circuit. So for the next few weeks this is what I’ll be looking at.

Multi-Threading

The previous post on Persistence of Vision had a simple while loop which allowed 16 LEDs to be controlled from the main program loop. In the final program this will be too cumbersome and timing is almost certainly to become an issue. To overcome this we will need to have the display logic separated from the control logic. This will allow the display to be continuously updated whilst the main program loop is working out what should be displayed next. The following tests this concept by turning on on LED at a time in a bank of 8. If this project has a chance of working then the 8 LEDs should all appear to be switched on permanently.

Hardware

The hardware is relatively simple. We have one shift register connected to the Netduino. This is in turn connected to 8 LEDs through current limiting resistors. The schematic looks something like this:

Persistence of Vision Threaded Display Driver Test Circuit

Software

The software requires us to take the display logic from previous posts and add this to a new class. This class will need to have a method executing in it’s own thread in order to allow the main program and the display driver to run at the same time. So splitting the display code into it’s own class we get something like this:

class LEDCube
{
    /// <summary>
    /// SPI bus to use to send data to the shift registers.
    /// </summary>
    SPI spi = null;

    /// <summary>
    /// CSPI bus configuration
    /// </summary>
    SPI.Configuration config;

    /// <summary>
    /// Buffer holding the display data.
    /// </summary>
    private byte[] buffer;

    /// <summary>
    /// Constructor for the LEDCube class.
    /// </summary>
    public LEDCube()
    {
        config = new SPI.Configuration(SPI_mod: SPI.SPI_module.SPI1,
                                       ChipSelect_Port: Pins.GPIO_PIN_D9,
                                       ChipSelect_ActiveState: false,
                                       ChipSelect_SetupTime: 0,
                                       ChipSelect_HoldTime: 0,
                                       Clock_IdleState: true,
                                       Clock_Edge: true,
                                       Clock_RateKHz: 400);

        spi = new SPI(config);
        buffer = new byte[1];
        buffer[0] = 0;
    }

    /// <summary>
    /// Main loop which continuously updates the display from the buffer.
    /// </summary>
    public void DisplayBuffer()
    {
        while (true)
        {
            lock (buffer)
            {
                spi.Write(buffer);
            }
        }
    }

    /// <summary>
    /// Change the byte in the display buffer.
    /// </summary>
    /// <param name="b">Byte to put into the buffer.</param>
    public void UpdateBuffer(byte b)
    {
        lock (buffer)
        {
            buffer[0] = b;
        }
    }
}

Much of the code should be familiar, we have the SPI bus and config variables along with a constructor to make a new instance of the SPI bus. The new code is really the DisplayBuffer and the UpdateBuffer methods.

  • DisplayBuffer is the method which has replaced the part of the main program loop which outputs the data to the SPI bus. This method is run in it’s own thread.
  • UpdateBuffer simply copies new data from the caller into the display buffer.

Note that both of these methods use locking to ensure that the methods are thread safe.

The main program loop now looks something like this:

LEDCube cube = new LEDCube();
Thread display = new Thread(new ThreadStart(cube.DisplayBuffer));
display.Start();
while (true)
{
    byte value = 1;
    for (int index = 0; index < 8; index++)
    {
        cube.UpdateBuffer(value);
        value <<= 1;
    }
}

A new LEDCube is created and at first this is not running in it’s own thread. The next two lines create and start a new thread. The thread is executing the DisplayBuffer method. We then start the main program lopp which simply sets each bit in a byte and the updates the buffer in the cube using UpdateBuffer.

Next step, build the control logic for 512 LEDs.

What do you do with 600 LEDs?

July 5th, 2011 • ElectronicsComments Off on What do you do with 600 LEDs?

Delivery, 600 blue LEDs and a bunch of components. So if I’m going to work with these I need to test them first – replacing a single LED in the middle of the matrix is going to be murder so better make sure they are all good to start with.
600 LEDs
Grab a resistor, power supply and a glass of wine. Be back later.

What matrix – All will become clear in the following posts 🙂

Persistence Of Vision

June 11th, 2011 • Electronics, Netduino, Software DevelopmentComments Off on Persistence Of Vision

By chance last week end I came across a post discussing persistence of vision. This set me wondering if I could demonstrate this using the Netduino. First a little background.

Background

Persistence of vision is the phenomena which allows you to watch a movie. The projector shows a single still image on the screen. This is then replaced 1/24th of a second later by a new image. The projector achieves this by covering the image with a shutter whilst the frame is moved into place. We do not see the blank screen, just the previous frame. A fuller description can be found on this Wikipedia page.

We will be using this effect to control 27 LEDs using only 11 control lines. These lines will be the outputs from two 74595 shift registers which in turn will be connected to a Netduino Plus.

The Problem

The 27 LEDs will be split into three banks of 9. The aim will be to write a small program which will turn on one or more of the of the 9 LEDs in each bank in turn. If we do this slowly we will see bank 1 turn on whilst banks 2 and 3 are off. Next we will see bank 1 turn off, bank 2 will turn on and bank 3 will remain off, and so on. In theory, if we do this fast enough, we will see all three banks on at the same time.

Hardware

This project uses the hardware and principles from two previous projects:

  1. Netduino Controlling an External LED (using a transistor as a switch)
  2. Counting Using 74595 Shift Registers

A picture is worth a thousand words so lets have a look at the schematic:

Persistence of Vision Schemaic

The two shift registers are connected to the Netduino using the SPI interface. The output from IC1 is fed to the serial input of IC2 creating 16 output lines (8 from each register). These lines will power the LEDs and select the bank to turn on.

The LEDs will be powered using bits 0 to 7 of IC1 and bit 0 of IC2.

The top three bits of IC2 will select which bank to turn on. This is done using a transistor as a switch.

The trick to controlling the banks and LEDs lies in the way the circuit is wired up. The anodes of LED1, LED10 and LED19 are connected together and then connected to QA of IC1. Similarly, the anodes of LED2, LED11 and LED20 are connected to QB of IC1. This continues until all 27 LEDs have been connected to the 9 control lines (QA-QH of IC1 and QA of IC2).

The next part of the trick is to connect the cathodes from the LEDs in bank 1 together. These are then connected to a current limiting resistor which is in turn connected to the collector of a 2N2222 NPN transistor. This is repeated with banks 2 and 3 being connected similarly to their own transistor.

The base of each transistor is connected through a resistor to one of the bank control outputs pins (QF, QG and QH) of IC2. The emitter is connected to ground.

Note that in theory it is possible to turn on all three banks at once by setting the appropriate bits in the shift register but the object of this exercise is to show how to make a still image using each bank in turn.

Software

The software uses SPI to send two bytes to the 74595 shift registers. The values sent will control which LEDs are turned on / off. The code looks like this:

SPI.Configuration config;
config = new SPI.Configuration(SPI_mod: SPI.SPI_module.SPI1, ChipSelect_Port: Pins.GPIO_PIN_D9, ChipSelect_ActiveState: false, ChipSelect_SetupTime: 0, ChipSelect_HoldTime: 0, Clock_IdleState: true, Clock_Edge: false, Clock_RateKHz: 400);
SPI spi = new SPI(config);
byte[] value = new byte[2];
value[1] = 0xff;
while (true)
{
    value[0] = 0x81;
    spi.Write(value);
    value[0] = 0x41;
    spi.Write(value);
    value[0] = 0x21;
    spi.Write(value);
}

If you run this code you will see a still image with all three banks looking as though they are permanently on. Set a breakpoint on the line value[0] = 0x81; and run the program again. Single stepping will show each bank being turned on in turn. The reason we see the still image is because the banks are turned on and off quickly.

Putting it all together and wiring it up on breadboard gives you this:

Persistence Of Vision On Breadboard

Persistence Of Vision On Breadboard

Counting Using 74HC595 Shift Registers

June 2nd, 2011 • Electronics, Netduino, Software DevelopmentComments Off on Counting Using 74HC595 Shift Registers

Following the post earlier this week regarding the implementation of a ShiftRegister class which allows the Netduino to control a series of 74HC595 shift registers I had a look at what would be needed to make the system count and show the output in binary on a series of LEDs. What you see here is the result. The hardware is the same as the previous post, only the software has changed.

One of the main desires is to allow the programmer to use the natural language features of C# to work with this class. The modifications should therefore support operations such as assignment, logical and etc. The main program loop for a counter should look something like this:

ShiftRegister shiftRegister = new ShiftRegister(16, Pins.GPIO_PIN_D9);
for (ushort index = 0; index < 10000; index++)
{
    shiftRegister = index;
    Debug.Print("Count: " + index + ", " + shiftRegister.ToString());
    shiftRegister.LatchData();
    Thread.Sleep(100);
}

In order to support this we will need to overload the implicit assignment operator for an unsigned short being assigned to a ShiftRegister instance. This results in the following code:

/// <summary>
/// Overload the assignment operator.
/// </summary>
/// <param name="usi">Unsigned short integer to assign to the register.</param>
/// <returns>New ShiftRegister holding the unsigned short value.</returns>
public static implicit operator ShiftRegister(ushort usi)
{
    ShiftRegister result = new ShiftRegister(16);   // ushorts are 16 bits.

    ushort mask = 1;
    for (int index = 0; index < 16; index++)
    {
        result._bits[index] = (usi & mask) > 0;
        mask <<= 1;
    }
    return (result);
}

This generates some problems with the base shift register class from the last post. Most noteably the creation of the SPI instance. The run-time system will generate an error should the programmer try and create two objects wanting to access the SPI bus. Reading the above code you can see that the assignment overload requires a new ShiftRegister instance to be created. A few changes are therefore required in order to allow the system to share the same interface. In order to allow this, the base class moves the SPI object from a shared instance to a static object. This ensures that only one of these can exist at any time. The remaining modifications to the class support this change and add a ToString() method for debugging. The modified code and a sample test project can be found here and the following video shows the application in action.

Further Developments

The base functionality assumed that the class is the only class wanting to use the SPI bus. The number of chips and breakout boards using is large and so it is likely that the programmer will want to communicate with several slave devices using the same bus. This is allowed using the SPI protocol and for the moment this is left as an exercise for the reader.

74HC595 Shift Registers

May 30th, 2011 • Electronics, Netduino, Software DevelopmentComments Off on 74HC595 Shift Registers

The 7400 family of chips have for many years provided a set chips which implement common logic functions. The 74HC595 is a member of this family and provides an eight bit serial-in, parallel-out shift register. This register also provides a pin which can be used to cascade these chips providing a longer sequence of bits if required. In this post we will look at this chip and implement a C# class which can be used to set / reset individual bits in a series of cascaded shift registers. This is very much a software engineers view on how to access a shift register.

74HC595

Those of you who are familiar with the principles and operations of a shift register can skip the next section and move on the the implementation.

Shift Register Overview

A shift register in its simplest form is a series of bits. Data is shifted into the register using serial communication on bit at a time. Each time a bit is pushed into the shift register it moves all those to the right of it one place to the right with the bit at the end being discarded. For example, consider the following four bit register:

b3b2b1b0
1000

Adding a new bit with the value 0 results in the following:

b3b2b1b0Discarded
01000

The 74HC595 has an additional pin which allows the output of the discarded bit. By feeding this discarded bit into another 75HC595 you can build up a chain of cascaded chips to make a larger shift register.

Hardware

A simple LED driver is used to illustrate the hardware and software principles used. The hardware will use two 74HC595’s (although it is possible to use more) to drive a bank of LEDs (one per output for each chip). The bill of materials becomes:

ItemQuantityNotes
74HC5952
LEDs16One for each output pin on the 74HC595’s.
47 Ohm Resistor1
Netduino Plus1
WireLots of itYou really will need lot of it.

The LEDs are really there just to give an instant visual interpretation of the output from the shift registers and to prove the software is working. The way they are wired up and the resistor used to limit the current means that the more LEDs are powered, the dimmer they will be. The wiring looks something like this:

Shift Register Cascade

Shift Register Cascade

Looking at the diagram, the wiring seems confusing. The green wires show the wiring of the LEDs to the outputs of the shift registers. The outputs of the shift register should be wired to the LEDs from right to left in the order QA through QH. This is probably the most confusing part of the diagram due to the number of connections but these all follow the simple principle of wiring the output from the chip to the LED and then through to ground.

If we throw away the green connections then we have a few key connections:

  1. SI on the left most shift register (pin 14) should be connected to MOSI on the Netduino.
  2. SCK on the left most shift register (pin 11) should be connected to SPCK on the Netduino
  3. /G on the left shift register (pin 13) should be connected to the latch pin on the Netduino
  4. RCK on the left shift register (pin 12) should be connected to ground

When cascading the registers the following connections should be made for the registers to the right of the first register:

  1. Serial Out (pin 9) of the left chip to SI (pin 14) of the right chip
  2. SCK of both chips (pin 11) should be connected
  3. /G on both chips (pin 13) should be connected

The data is fed into the shift registers from the left with bit 0 appearing on the far right. The clock and the enable is fed into both chips at the same time. The serial data is fed into the chip on the far left and is cascaded on to the chip to it’s immediate right. Further chips can be added to the right and cascaded in the same manner. In this way, bit 0 will always be at the far right of the shift registers.

Software

The software used the SPI interface on the Netduino to communicate with the shift registers. An important note in the documentation is that the chip has a two stage process for transferring the data from the input to the output. Each bit is transferred into the shift register on the rising edge of the clock pulse. This is then transferred on to the output on the following rising edge. This is fine for all but the last bit as it will need a rising edge in order to be transferred to the output. Standard SPI has the idle clock set to low. As such this could lead to the final bit not being transferred to the output. In order to overcome this the SPI interface was set to the idle clock being high. The final transition from an active clock to an idle clock will then trigger the transfer of the final bit from the input to the output.

From a software engineers point of view a shift register is nothing more than an array of boolean values and this is the approach that was taken. The software holds an array of boolean values (multiples of 8 bits as the shift registers targeted are 8 bit registers). The software holds an array of values which the programmer can then choose to output to the registers.

The variable declarations become:

/// <summary>
/// Array containing the bits to be output to the shift register.
/// </summary>
private bool[] _bits;

/// <summary>
/// Number of chips required to implement this ShiftRegister.
/// </summary>
private int _numberOfChips;

/// <summary>
/// SPI interface used to communicate with the shift registers.
/// </summary>
private SPI _spi;
The variable holding the number of chips is used to help the runtime performance by not having to recalculate the number of chips on each transfer to the hardware.

The constructor for the class instantiates the array holding the number of bits in the shift register and the SPI interface:

public ShiftRegister(int bits, Cpu.Pin latchPin = Cpu.Pin.GPIO_Pin8, SPI.SPI_module spiModule = SPI.SPI_module.SPI1, uint speedKHz = 10)
{
    if ((bits > 0) && ((bits % 8 ) == 0))
    {
        _bits = new bool[bits];
        _numberOfChips = bits / 8;
        for (int index = 0; index < bits; index++)
        {
            _bits[index] = false;
        }

        SPI.Configuration config;

        config = new SPI.Configuration(SPI_mod: spiModule, ChipSelect_Port: latchPin, ChipSelect_ActiveState: false, ChipSelect_SetupTime: 0, ChipSelect_HoldTime: 0,  Clock_IdleState: true, Clock_Edge: false, Clock_RateKHz: speedKHz);

        _spi = new SPI(config);
    }
    else
    {
        throw new ArgumentOutOfRangeException("ShiftRegister: Size must be greater than zero and a multiple of 8 bits");
    }
}

A little bit operator overloading on the indexer allows the programmer to address the individual bit in the shift register:

/// <summary>
/// Overload the index operator to allow the user to get/set a particular 
/// bit in the shift register.
/// </summary>
/// <param name="bit">Bit number to get/set.</param>
/// <returns>Value in the specified bit.</returns>
public bool this[int bit]
{
    get
    {
        if ((bit >= 0) && (bit < _bits.Length))
        {
            return (_bits[bit]);
        }
        throw new IndexOutOfRangeException("ShiftRegister: Bit index out of range.");
    }
    set
    {
        if ((bit >= 0) && (bit < _bits.Length))
        {
            _bits[bit] = value;
        }
        else
        {
            throw new IndexOutOfRangeException("ShiftRegister: Bit index out of range.");
        }
    }
}

The final piece of the jigsaw is to allow the programmer to send the data to the shift register:

/// <summary>
/// Send the data to the SPI interface.
/// </summary>
public void LatchData()
{
    byte[] data = new byte[_numberOfChips];

    for (int chip = 0; chip < _numberOfChips; chip++)
    {
        data[chip] = 0;
        byte bitValue = 1;
        int offset = chip * 8;
        for (int bit = 0; bit < 8; bit++)
        {
            if (_bits[offset + bit])
            {
                data[chip] |= bitValue;
            }
            bitValue <<= 1;
        }
    }
    _spi.Write(data);
}

This method is really the work horse as it converts the bits into an array of bytes which are transferred to the shift registers.

Testing it Out

Testing should be easy, lets walk through all of the bits for a 16 bit register made by having two shift register connected together:

public static void Main()
{
    ShiftRegister shiftRegister = new ShiftRegister(16, Pins.GPIO_PIN_D9);
    while (true)
    {
        for (int index = 0; index < 16; index++)
        {
            shiftRegister[index] = true;
            shiftRegister.LatchData();
            Thread.Sleep(100);
            shiftRegister[index] = false;
        }
    }
}

This example uses two registers (16 bits) and uses pin D9 as the enable pin for the register. The code sets, displays and then resets each bit starting at bit 0 through to bit 15.

The full code for the shift register class can be found here (ShiftRegister.zip).

Windows Application Communicating with Netduino Over USB

May 28th, 2011 • Netduino, Software DevelopmentComments Off on Windows Application Communicating with Netduino Over USB

Whilst the Netduino Plus has the advantage of being able to communicate with a PC by networking, the Netduino and the Netduino Mini do not have this capability built in. The simplest way of communicating with these two devices is probably by a serial connection. Both of these devices differ in the capabilities, one has two TTL COM ports whilst the other (the Netduino Mini) has a RS232 COM port and a TTL COM port.

This article discusses the connection using the TTL COM port to a PC using a USB connection. This is applicable to the Netduino, the Netduino Plus and the Netduino Mini.

USB Connection

Before we can start to write any software we need to make the physical connection. There are a few options available, a breakout board which converts the USB connection into a serial connection or a cable which has the conversion hardware built in. I went for the later option as this seemed simpler. The cable I purchased was the FTDI 5V VCC 3.3V IO cable. Plugging this cable into the PC installed new drivers (on Windows 7) and created a new COM port for me.

Connecting the cable was simple, The ground on the cable connected to the ground on the Netduino. The Tx and Rx connections needed to be crossed. So Rx on the cable went to the Netduino digital pin 1 and Tx on the cable connected to Netduino digital pin 0.

Software

This solution requires two projects, a Windows Forms application and a Netduino application.

Windows Form Application

This application will simply send commands in the form of lines of text down the serial port to the Netduino. Each command will terminate with a r character. This application is simple and mimics sending a command to turn an LED on or off.The application looks like this:

Windows Serial Interface

Windows Serial Interface

Clicking the LED On button sends the string LED=1 down the serial line to the listening device. Similarly, clicking on LED Off button sends the command LED=0 to the device.

The code to achieve this is trivial and there are only three parts, the first is to create the connection (see MainForm_Load) and the second and third parts send the command to the device (see btnLEDOn_Click and btnLEDOff_Click).

/// <summary>
/// Initialise the application.
/// </summary>
private void MainForm_Load(object sender, EventArgs e)
{
	com6 = new SerialPort("COM6", 9600, Parity.None, 8, StopBits.One);
	com6.Open();
}

/// <summary>
/// Send a command to the device listening on the com port.
/// </summary>
private void btnLEDOn_Click(object sender, EventArgs e)
{
	com6.Write("LED=1\r");
}

/// <summary>
/// Send a command to turn the LED off.
/// </summary>
private void btnLEDOff_Click(object sender, EventArgs e)
{
	com6.Write("LED=0\r");
}

Netduino Application

The Netduino application is a little more complex as it has to listen to the serial port and assemble a buffer containing the commands being received. The achieve this I abstracted the serial port processing into a separate class. This class took care of listening to the serial port and building up a beffer. The class then provided a way of reading a line of text from the buffer and presenting this to the caller as a single entity. The main code for this is contained in the class CommPort and can be found in the SerialComms.cs file in the attached project.

The main program loop becomes a simple affair and looks like this:

public static void Main()
{
    CommPort port = new CommPort(SerialPorts.COM1, BaudRate.Baudrate9600, Parity.None, 8, StopBits.One);
    while (true)
    {
        string text = port.ReadLine();
        if (text.Length != 0)
        {
            Debug.Print("Command: " + text);
        }
        Thread.Sleep(1000);
    }
}

To run the code I compiled the Windows Form application and then navigated (using Windows explorer) to the directory containing the executable. Double clicking on this started the application and opened the COM port. Next I deployed the Netduino application to the Netduino and with the debugger attched I clicked on the LED On button in the Windows application. A short time later the text Command: LED=1 appeared in the debug window.

The code for this project can be found here (WinFormSerialExample.zip).

Home Computing

May 7th, 2011 • ElectronicsComments Off on Home Computing

These guys take home computing to a whole new level:

Magic-1: Home brew CPU
Big Mess ‘o’ Wires